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JavaScript

[JavaScript] 브라우저에서 동작하는 오목게임 만들기 - 실전편

by teamnova 2023. 9. 10.

https://stickode.tistory.com/912


저번글은 기본 기능만 있는 오목이었습니다. 이번엔 여러 기능을 더 추가해보겠습니다.

 

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <style>
        body {
            background-color: #F5DEB3;
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }

        .container {
            display: flex;
            align-items: flex-start;
            justify-content: center;
        }

        .board {
            display: flex;
            flex-direction: column;
            margin: 50px;
        }

        .board .row {
            display: flex;
        }

        .board .row > div {
            width: 30px;
            height: 30px;
            display: flex;
            align-items: center;
            justify-content: center;
            box-sizing: border-box;
            position: relative;
        }

        .board .row > div::before, .board .row > div::after {
            content: "";
            position: absolute;
            background: #8B4513;
        }

        .board .row > div::before {
            left: 50%;
            height: 1px;
            width: 100%;
            transform: translateX(-50%);
        }

        .board .row > div::after {
            top: 50%;
            width: 1px;
            height: 100%;
            transform: translateY(-50%);
        }

        .board .row > div.stone::before, .board .row > div.stone::after {
            /*background: transparent; !* 주석 해제 시, 돌이 판을 덮음 *!*/
        }

        .board .row > div > div {
            width: 20px;
            height: 20px;
            border-radius: 50%;
        }

        .board .row:first-child > div::before {
            height: 2px;
            top: 50%;
            transform: translate(-50%, -50%);
        }

        .board .row:last-child > div::before {
            height: 2px;
            bottom: 50%;
            transform: translate(-50%, 50%);
        }

        .board .row > div:first-child::after {
            width: 2px;
            left: 50%;
            transform: translate(-50%, -50%);
        }

        .board .row > div:last-child::after {
            width: 2px;
            right: 50%;
            transform: translate(50%, -50%);
        }

        .info-panel {
            display: flex;
            flex-direction: column;
            align-items: center;
            margin-top: 80px;
        }

        .info-panel .button-container {
            display: flex;
            margin-bottom: 20px;
        }

        .info-panel button {
            margin-right: 10px;
        }

        .info-panel table {
            margin-bottom: 20px;
            border-collapse: collapse;
        }

        .info-panel th, .info-panel td {
            border: 1px solid #000;
            padding: 10px;
        }
    </style>
</head>
<body>
<div class="container">
    <div id="board" class="board"></div>
    <div class="info-panel">
        <div class="button-container">
            <button onclick="resetBoard()">게임 초기화</button>
            <button onclick="requestUndo()">취소 요청</button>
        </div>
        <table id="info-table">
            <thead>
            <tr>
                <th></th>
                <th>Player Black</th>
                <th>Player White</th>
            </tr>
            </thead>
            <tbody>
            <tr>
                <td>점수:</td>
                <td id="score-x">0</td>
                <td id="score-o">0</td>
            </tr>
            <tr>
                <td>취소 요청:</td>
                <td id="undo-x-requests">0</td>
                <td id="undo-o-requests">0</td>
            </tr>
            <tr>
                <td>취소 사용:</td>
                <td id="undo-x-used">0</td>
                <td id="undo-o-used">0</td>
            </tr>
            </tbody>
        </table>
    </div>
</div>
</body>
</html>

<script>
    // 게임 상태 변수들 선언
    let board = [];
    let moveHistory = [];
    const BOARD_SIZE = 15;
    let currentPlayer = "Black";
    let previousPlayer = "White";
    let scoreX = 0;
    let scoreO = 0;
    let undoRequests = {
        Black: {requests: 0, used: 0},
        White: {requests: 0, used: 0}
    };

    // 게임 초기화
    function resetBoard() {
        board = Array(BOARD_SIZE).fill().map(() => Array(BOARD_SIZE).fill(""));
        moveHistory = [];
        currentPlayer = "Black";
        drawBoard();
    }


    // 승리 확인 메소드
    function checkWin(i, j) {
        return (
            checkLine(i, j, -1, 0) ||
            checkLine(i, j, 0, -1) ||
            checkLine(i, j, -1, -1) ||
            checkLine(i, j, -1, 1)
        );
    }

    // 승리 판단
    function checkLine(row, col, dRow, dCol) {
        let count = 0;
        for (let i = -4; i <= 4; i++) {
            let r = row + i * dRow;
            let c = col + i * dCol;
            if (r >= 0 && r < BOARD_SIZE && c >= 0 && c < BOARD_SIZE && board[r][c] === currentPlayer) {
                if (++count === 5) return true;
            } else {
                count = 0;
            }
        }
        return false;
    }


    // 돌 놓기
    function makeMove(i, j) {
        if (board[i][j] !== "") return;
        board[i][j] = currentPlayer;
        moveHistory.push({i, j});
        if (checkWin(i, j)) {
            alert(`Player ${currentPlayer} wins!`);
            if (currentPlayer === "Black") {
                scoreX++;
            } else {
                scoreO++;
            }
            resetBoard();
            return;
        }
        previousPlayer = currentPlayer;
        currentPlayer = currentPlayer === "Black" ? "White" : "Black";
        drawBoard();
    }

    // 취소 요청
    function requestUndo() {
        let isOk = confirm(`${currentPlayer === "Black" ? "Player White" : "Player Black"}, 취소를 허가하시겠습니까?`);
        undoRequests[previousPlayer].requests++;
        if (isOk) {
            undoRequests[previousPlayer].used++;
            undo();
        } else {
            alert(`${currentPlayer === "Black" ? "Player White" : "Player Black"}, 취소를 거절하셨습니다.`);
        }
        drawBoard();
    }

    function undo() {
        if (moveHistory.length === 0) return;
        const lastMove = moveHistory.pop();
        board[lastMove.i][lastMove.j] = "";
        let temp = currentPlayer;
        currentPlayer = previousPlayer;
        previousPlayer = temp;
        drawBoard();
    }

    // 판 그리기
    function drawBoard() {

        document.getElementById("score-x").textContent = scoreX;
        document.getElementById("score-o").textContent = scoreO;

        document.getElementById("undo-x-requests").textContent = undoRequests.Black.requests;
        document.getElementById("undo-o-requests").textContent = undoRequests.White.requests;

        document.getElementById("undo-x-used").textContent = undoRequests.Black.used;
        document.getElementById("undo-o-used").textContent = undoRequests.White.used;

        const boardElement = document.getElementById("board");
        boardElement.innerHTML = '';
        for (let i = 0; i < BOARD_SIZE; i++) {
            const rowElement = document.createElement("div");
            rowElement.className = "row";
            for (let j = 0; j < BOARD_SIZE; j++) {
                const cellElement = document.createElement("div");
                if (board[i][j] !== "") cellElement.className = "stone";
                const stoneElement = document.createElement("div");
                stoneElement.style.background = board[i][j] === 'Black' ? '#000000' : (board[i][j] === 'White' ? '#FFFFFF' : 'none');
                cellElement.appendChild(stoneElement);
                cellElement.addEventListener("click", () => makeMove(i, j));
                rowElement.appendChild(cellElement);
            }
            boardElement.appendChild(rowElement);
        }
        const scoreElement = document.getElementById("score");
        scoreElement.textContent = `Player Black: ${scoreX}, Player White: ${scoreO}`;

        const undoElement = document.getElementById("undo");
        undoElement.textContent = `Player Black - 요청: ${undoRequests.Black.requests}, 사용: ${undoRequests.Black.used}, Player White - 요청: ${undoRequests.White.requests}, 사용: ${undoRequests.White.used}`;
    }

    resetBoard();
</script>